Characteradded Roblox. The CharacterAdded event fires when a player's character spawns (or respawns). This event fires soon after setting Player. Hello, my problem here is pretty basic: the CharacterAdded event just doesn't fire. This is my script right here: game:GetService("Players")
What I'm trying to achieve is making a Checkpoint script that teleports the player to their spawn point whenever their character respawns by
Hello, my problem here is pretty basic: the CharacterAdded event just doesn't fire. This is my script right here: game:GetService("Players")
Recently, I have seen in a YouTube tutorial a part of the code that interested me. repeat wait() until player.CharacterAdded:Wait() What does
The CharacterAdded event fires when a player's character spawns (or respawns). This event fires soon after setting Player.
The CharacterAdded event fires when a player's character spawns (or respawns). This event fires soon after setting Player.Character to a non-nil value or
I have a code with the CharacterAdded event, but it does not fire the first time the character loads in. However, If I reset, then it fires.
Here is a bit of my code to help. game:GetService("Players").PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(
You are detecting the character of the 'Players' class. According to the API docs here:
So I'm using CharacterAdded. CharacterAdded:connect( function (player) Roblox Characters, Logos, Images, and Content are property of Roblox
What do you want to achieve? I would like trigger an event in a localscript when a player's character spawns. I want it to trigger for all