Roblox Server Storage. Create a remote function in the replicated storage called getData this is how the client gets data from the datastore. local DatastoreService = I am trying to clean up my workspace, and I'd like to access server storage from a remote function on the client-side.
A container whose contents are only accessible on the server. Objects descending from ServerStorage will not replicate to the client and will not be
I am trying to clean up my workspace, and I'd like to access server storage from a remote function on the client-side.
ServerStorage is used for keeping stuff in a storage but still in the game so its not visible to anyone. This is very useful for games like
I might go to completely wrong direction on how replicated storage and server storage work. Since I just start using roblox studio just a month
Create a remote function in the replicated storage called getData this is how the client gets data from the datastore. local DatastoreService =
Greetings! I once heard that ReplicatedStorage actually loads some stuff on the Client, while ServerStorage doesn't.
When a player joins a game, It creates a folder in server storage to store player stats, the current stat I have in this system is GoldCoins
So, I'm trying to make it so that I spawn in a group of parts that have body velocity from server storage. I'm trying to make that group of
I am very new at cloning in Replicated Storage, how would I clone a part that is in the storage in front of the player when game is started?
No, you can not access Server Storage from the client. If you want to store something not in workspace but want the client to have access to it