Roblox Studio Jogo. I want to save a global table “Jogo” only when the user exits the game. Does this have anything to do with me testing inside the Studio? PlayerRemoving:Connect(function(Player) local JogoStore = DataStoreService:GetDataStore("Jogo", Player) JogoStore:SetAsync("Jogo", Jogo) end)
I want to save a global table “Jogo” only when the user exits the game. If I want to make new data work in Studio, I simply join my game
I want to save a global table “Jogo” only when the user exits the game. (in-studio). game:BindToClose is the better option for saving
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I want to save a global table “Jogo” only when the user exits the game. Does this have anything to do with me testing inside the Studio?
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PlayerRemoving:Connect(function(Player) local JogoStore = DataStoreService:GetDataStore("Jogo", Player) JogoStore:SetAsync("Jogo", Jogo) end)
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One of the most productivity savers when coding are code templates and autocomplete. Roblox Studio comes with autocomplete (which doesn't work sometimes), but