Roblox Vector 3. Position is a Vector3 value. the Xrot, Yrot, and Zrot values would be the rotation of the CFrame. we use math.rad(number) to convert a number Sorry for the confusing title, but I have a question. How would I add onto a Vector3 ? For example, I have block A and I want to move it in
I would personally rather use Vector3.new(0, 0, 0). BullfrogBait (BullfrogBait) February 20, 2023, 10:57pm #3. Vector3.zero is faster.
Size = Vector3.new(4, 1, 4) Part.Anchored = true if TypeNum == 3 and lastNum ~= 3 then Part.CanCollide = false end if lastNum == 3 and
Sorry for the confusing title, but I have a question. How would I add onto a Vector3 ? For example, I have block A and I want to move it in
Vector3 supports basic component-based arithmetic operations (sum, difference, product, and quotient) and these operations can be applied on the left or right
Hi i'd need help on how to add 2 vector 3 values : local TablePos = { Vector3.new(10, 3, -17), Vector3.new(17.2, 3, -17), Vector3.new(20.6,
ROBLOX has a Vector3 and Vector2 class which handles most vector operations. For the purpose of this post, I'll be describing most things in
game.Workspace.cam.CFrame.LookVector + distancefromcam whats does this mean I always do LookVector * 15 (number) But what is adding to a
Position is a Vector3 value. the Xrot, Yrot, and Zrot values would be the rotation of the CFrame. we use math.rad(number) to convert a number
Since there is no :IsA() function for a vector 3, how can I check if a Vector 3 is a vector 3?. A vector3 in my script is sent from the client to the server
My problem is quite simple. At one point I save a Vector3 variable. I will be comparing the Z coordinate later. I print the same value that